Real-Time Rendering & Procedural Shader Lab

Next-generation physically based rendering tools and procedural asset pipelines

API Labs builds lightweight Vulkan and WebGPU compute shaders, volumetric atmosphere plugins, and open glTF optimization toolchains.

120 FPS
Target Frame Time
Vulkan 1.3
Core Backend
MIT / BSL
Source Licensing
2.4 MB
Runtime Footprint

Core Technical Architecture

Engineered for predictable performance, verifiable integrity, and minimal operational complexity.

Clustered Forward+ Lighting

Support for 4,096 dynamic area lights with screen-space contact shadows at locked 120 FPS frame budgets.

Volumetric Cloud Fields

Ray-marched temporal reprojection delivers artifact-free crepuscular rays and dynamic weather transitions.

Procedural Terrain Erosion

GPU-accelerated hydraulic and thermal erosion brushes generate 16-bit heightmaps in under 40 milliseconds.

glTF 2.0 Mesh Compression

Automated meshopt quantization and KTX2 Basis Universal texture transcoding for instant web streaming.

Signed Distance Field GI

Probe-free dynamic global illumination for destructible environments and procedural interior generation.

Deterministic Physics Step

Fixed-point SIMD rigid body solver engineered for rollback netcode and cross-platform replay verification.

Client-Side Checksum & Payload Verifier

Verify string byte-length and WebCrypto SHA-256 digests directly in your browser session.

Ready for local verification.